About

Rong DengDownload CV

Rong Deng

 

A game designer/technical designer currently living in Los Angeles, California. She is a daydreamer and focuses on games for good. Her next goal is to dedicate all her life to creating interesting and informative games!

CONTACT rongdengdesign-at-gmail.com

SKILLS Gameplay Programming, Scripting, Game/Level/Mechanic Design, Rapid Prototyping, VR/Mobile Game Development, Live-Ops Production, Agile

RELATED SOFTWARE/LANGUAGE C#, C++, JavaScript, Unreal Blueprint, Unreal Engine 4, Unity 3D, Visual Studio, Autodesk Maya, TortoiseSVN, Perforce, Eclipse, JIRA

AWARD & SCHOLARSHIP

2021 EVA PLAY DIGITAL - Best Art - There You Are

2021 Nordic Game Discovery Contest Season V Grands Final - Final Finalist - There You Are

2021 SIEGE - Best Audio - There You Are

Moscow Russia International Film Festival - Best Video Game - There You Are

Urban Mediamakers Festival (UMF) 2021 - Best Game Winner - There You Are

Amsterdam International Film Festival 2021 - Best Video Game - There You Are

DreamHack Beyond July 2021 - Student Showcase - There You Are

Flickers' Rhode Island International Film Festival 2021 - Semi-Finalist - There You Are

Qld XR Festival 2021 - Best in Gaming Finalist - There You Are

Chainsaw Game & Music Festival 2021 - Official Selection - There You Are

Bit Bang 2021 - Official Selection - There You Are

WORLD CINEMA ANTWERP BELGIUM 2021 - Official Selection - There You Are

World Cinema Milan 2021 - Official Selection - There You Are

Queer Global Arts Fest 2021- Official Selection - There You Are

2021 Animae Caribe International Animation & Digital Media Festival - Official Selection - There You Are

Indie Game Fest 2021 - Showcase - There You Are

2021 FILMGATE INTERACTIVE MEDIA FESTIVAL #08 - Showcase - There You Are

2020 IndieCade Anywhere and Everywhere Nominee - Aria

2020 - 2021 USC William M. Mechanic Endowed Fund for Student Support

Spring 2019 USC School of Cinematic Arts Dean’s List

2019 - 2020 USC Annenberg Graduate Fellowship

2014 Global Mobile Game Developer Conferences, Best Mobile Game (Offline) Winner – Despicable Me 2 China Version

HER STORY

She received her B.E in 2008, but she didn't want to be an engineer. After the graduate, she got a programmer's position in a famous mobile game company GAMELOFT. She quickly grew from a Junior Programmer to a Lead Programmer within two years. After another two years of leader programmer career, she got promoted to a Junior Game Producer. One year later she got promoted again and becomes a Senior Game Producer and led a localization team. Under her leadership, the Despicable Me 2: Minion Rush China Android version had earned more than 13.5 million USD profits between 2014 and 2015, which was almost 50 times more than the China iOS version. In 2015, she started her own business with a friend, she worked mainly as a Game Producer and the pet simulation game, Moe Monster, has published in China and India in January 2018. In 2017, she quit her company which was inspired by a question: "What is the video game means to me?". She realized that video games can be not only a ruthless profit machine but a heartwarming beacon light as well. She also realized that in order to create her ideal games, she needs to restudy the game from a game designer’s perspective. With this motivation, she came to USC and has studied hard on her level designer's road. In her spare time, she is a book worm and a history nerd.